Company

Founded in 1998, Singular Inversions specializes in statistical modelling of the shape and appearance of human faces, combining expertise in computer vision, statistics, and computer graphics.

Our mission is to create the next generation of 3D human face technologies based on statistical modelling.

We are a small company, and license our technology to other companies to reach end markets, with applications such as:

  • 3D Games and virtual worlds.
  • 3D Simulation and educational software.
  • Research in psychology and graphics.
  • Biometric security and police applications.

News

  • 2012, November. Sega releases Football Manager 2013 using FaceGen.
  • 2012, October. University of North Carolina Asheville licenses FaceGen for research.
  • 2012, June. Oxford Foundation for Theoretical Neuroscience and AI licenses FaceGen for research.
  • 2012, May. Karlsruhe Institute of Technology licenses FaceGen for research.
  • 2012, April. Duesseldorf University of Applied Sciences licenses FaceGen for research.
  • 2012, March. Electronic Arts releases version 13 of their industry-leading golf game using FaceGen.
  • 2012, February. OOTP Developments releases OOTP Baseball 13 using FaceGen.
  • 2012, January. Mission Impossible - Ghost Protocol Promotional app uses FaceGen.
  • 2012, January. Fraunhofer Institute for Integrated Circuits licenses FaceGen for research.
  • 2011, December. Technische Hochschule Mittelhessen licenses FaceGen for research.
  • 2011, December. Bioware releases Star Wars: The Old Republic using FaceGen.
  • 2011, November. FaceGen Exporter DG 1 Released.
  • 2011, November. The Elder Scrolls V: Skyrim released using FaceGen.
  • 2011, October. FromSoftware releases Dark Souls using FaceGen.
  • 2011, October. Sega releases Football Manager 2012 using FaceGen.
  • 2011, September. West Virginia University CSEE Dept. licenses FaceGen for research.
  • 2011, August. Autodesk licenses FaceGen for Evolver.
  • 2011, July. IdeaFabrik licenses FaceGen for the Hero Engine.
  • 2011, June. Gods & Heroes: Rome Rising released, using FaceGen.
  • 2011, April. Electronic Arts releases version 12 of their industry-leading golf game using FaceGen.
  • 2011, April. The Center for BrainHealth at UT Dallas licenses FaceGen for research.
  • 2011, April. Out of the Park Baseball 12 released using FaceGen.
  • 2011, March. Christopher Newport University licenses FaceGen for psychology research.
  • 2010, November. Sega releases Football Manager 2011 using FaceGen.
  • 2010, October. The university of Geneva licenses FaceGen for use in their FACSgen software.
  • 2010, October, FaceGen Modeller 3.5 released.
  • 2010, August. Daz Productions licenses FaceGen for the Digimi platform.
  • 2010, July. Tufts University licenses FaceGen for research in psychology.
  • 2010, July. Boston University licenses FaceGen for research in biomedical engineering.
  • 2010, June. University of Applied Sciences Mittweida licenses FaceGen for research in computer gaming.
  • 2010, June. Wright State University licenses FaceGen for research in computer science.
  • 2010, June. Electronic Arts releases version 11 of their industry-leading golf game using FaceGen.
  • 2010, May. Columbia University licenses FaceGen for research in computer science.
  • 2010, April. Avatar Reality includes FaceGen technology in the Blue Mars virtual world platform.
  • 2010, April. OOTP Developments releases OOTP Baseball 11 using FaceGen.
  • 2010, February. Brown University licenses FaceGen for research in neuroscience.
  • 2010, January. Science Applications Int'l Corp licenses FaceGen for the Olive Platform.
  • 2009, December. University of Magdeburg licenses FaceGen for research.
  • 2009, November. Sega releases Football Manager 2010 using FaceGen.
  • 2009, October. Sony releases Demon's Souls, using FaceGen.
  • 2009, September. FaceGen Modeller 3.4 released.
  • 2009, August. Educational Simulations releases Real Lives 2010 using FaceGen.
  • 2009, July, Hochschule Fulda University licenses FaceGen for research.
  • 2009, June, OOTP Developments releases OOTP Baseball 10 using FaceGen.
  • 2009, June, Electronic Arts releases Fight Night 4 using FaceGen.
  • 2009, June, Electronic Arts releases version 10 of their industry-leading golf game using FaceGen.
  • 2009, May, Dartmouth College's Sudikoff Lab licenses FaceGen for computer science research.
  • 2009, April, FaceGen SDK 3.5 Released.
  • 2008, November. Universidad Politecnica de Valencia licenses FaceGen for image processing research.
  • 2008, November. University of Western Sydney licenses FaceGen for the Thinking Head Project.
  • 2008, November. Metaversum releases Twinity using FaceGen.
  • 2008, October. Bethesda Softworks releases Fallout 3 using FaceGen.
  • 2008, October. FaceGen Modeller 3.3 released.
  • 2008, September. Electronic Arts releases Facebreaker using FaceGen.
  • 2008, August. Electronic Arts releases their industry-leading golf game using FaceGen.
  • 2008, July, Gizmoz licenses FaceGen technology.
  • 2008, June. FaceGen Customizer 1.2 released.
  • 2008, April. FaceGen technology licensed to ThatsMyFace.com.
  • 2008, March. Mokpo National University licenses the FaceGen SDK for research.
  • 2008, March. National University of Singapore licenses the FaceGen SDK for research.
  • 2007, October. FaceGen Modeller 3.2 released.
  • 2007, September. Radboud University licenses FaceGen for psychology research.
  • 2007, August. Electronic Arts releases Photo Game Face feature for their industry-leading golf game using FaceGen PhotoFit.
  • 2007, July. Netherlands Forensic Institute licenses FaceGen for research.
  • 2007, June. Princeton University licenses FaceGen for psychology research.
  • 2007, February. 2K Sports releases College Hoops 2K7 using the FaceGen SDK
  • 2007, February, OOTP Productions uses FaceGen in OOTP Baseball and Football Manager series.
  • 2006, December. Oddcast licenses FaceGen for the PhotoFace feature in their VHost products.
  • 2006, October. E-Frontier releases Poser 7 using FaceGen technology.
  • 2006, August, University of Pittsburgh licenses the FaceGen SDK for research.
  • 2006, June. PKR 3D Poker released, using the FaceGen SDK.
  • 2006, May. Discovery Channel's Daily Planet covers FaceGen (see What's in a face ?).
  • 2006, March. Bethesda Softworks releases Elder Scrolls IV: Oblivion using the FaceGen SDK.
  • 2006, March. The University of British Columbia licenses the FaceGen SDK for graphics research.
  • 2005, July. The University of Bremen licenses the FaceGen SDK for research into face perception.
  • 2005, July. Eotvos Lorand University licenses the FaceGen SDK for research into face recognition.
  • 2005, May. e-Frontier releases Poser 6 using FaceGen technology.
  • 2005, February. The University of Geneva licenses the FaceGen SDK for research into face perception.
  • 2005, February. FaceGen Modeller 3.1 released.
  • 2004, September. The University of Calgary licenses the FaceGen SDK for research into face recogntion.
  • 2004, July. Sega Licenses the FaceGen SDK for content creation across all their products.
  • 2004, July. Viisage Technology Licenses the FaceGen SDK.
  • 2004, January. FaceGen becomes a winner in Game Developer Magazine's 2003 Front Line Awards.
  • 2003, July. Listen to our interview by DCC Cafe here.
  • 2003, May. FaceGen Modeller 3.0 released.
  • 2003, May. FaceGen nominated for International 3D Awards, Technological Innovation category.
  • 2003, March. FaceGen Customizer released.
  • 2003, March. At GDC '03 we demonstrated the FaceGen PhotoFit.
  • 2002, December. FaceGen PhotoFit and FaceGen Modeller 2.2 released.
  • 2002, September. Curious Labs releases Poser 5 using FaceGen technology.
  • 2002, September. Ruhr-University Bochum licenses FaceGen technology for research into face recognition.
  • 2002, July. At Siggraph '02 we previewed the upcoming FaceGen Modeller 2.2 and FaceGen PhotoFit.
  • 2002, June. The University of British Columbia licenses FaceGen technology for research into methods of face navigation.
  • 2002, April. FaceGen Modeller 2.1 released.
  • 2002, March. At GDC '02 we unveiled both Modeller 2.1 and our PhotoFit Service.
  • 2001, September. FaceGen Modeller 2.0 released.
  • 2001, August. At Siggraph '01 we previewed our new FaceGen Modeller 2.0 product.
  • 2001, March. At GDC '01 we demonstrated our FaceGen 1.0 technology.
  • 1998, June. Singular Inversions is founded, and begins research on statistically characterizing the human face.

 


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