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Using OBJ with 3DS Max
The Plug-ins
- You will need the free OBJ import and export plug-ins from Habware:
Importing
- Select EXACTLY the following options:

- Next, you may have to add a 'Smooth' modifier to tell
Max to smooth-shade instead of flat-shade the polygonal surface.
Exporting
- Select EXACTLY the following options:

- Max will sometimes mix up quad UV co-ordinates on export, possibly due to the use
of 'quad patches'.
When a corrupt object like this occurs in a max scene it can often be fixed by
attaching it to another piece of geometry, such as a sphere, and then
detaching it again. This appears to overwrite the corruption and solve the export problem.
If not, change the 'Faces:' option to 'Triangles' from 'Quads'
and the problem should be resolved (note that quads will
triangulated in this case), or simply triangulate the problem
quads in Max.
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