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Overview
With our unique statistics-based technology, you can:
Create highly realistic or caricatured faces at random from any race, gender and adult age group:
Easily create a face from one or more photographs:
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Edit faces by just clicking and dragging:
Edit faces with over 150 powerful parametric controls, from race morphing the whole face to tweaking the nose shape:
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Age Morphing
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Gender Morphing
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Race Morphing
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... And over 150 more ...
Apply one of over 50 skin 'detail' textures to the face you've created:

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Select the mesh and UV layout of your choice (or use your own with the
Customizer):
Instantly apply animation morphs and accessory models:
Export to 3D Studio (3DS), Maya ASCII (ma), Lightwave 6.x LWO2 (LWO),
Wavefront OBJ, Softimage dotXSI 3.0 (XSI), VRML 1 (wrl), VRML 97 (wrl) or STL
including all animation morph targets if desired.
Export your texture maps to JPEG, BMP, TGA or TIFF.
Choose a default scale, rotation and translation for all your exports.

Features
- Instant, realistic face creation:
- Generate realistic faces at random for any race, gender and adult age group.
- Easily create faces from one or more photographs.
- Over 50 symmetric and 25 asymmetric shape controls.
- Over 30 coloring (texture) controls.
- Quickly shape faces to match almost any adult human face.
- Apply detailed skin textures.
- Flexible import options:
- Match faces to your photographs.
- Bring in your own head mesh and hairstyle models using the
FaceGen Customizer.
- Import your own texture images onto any object.
- Flexible export options:
- Apply your face to any of our hi-res, med-res and lo-res meshes.
- Or apply your face to your own mesh and UV layout using the
FaceGen Customizer.
- Save your faces in the FaceGen FG format and apply them later to any mesh.
- Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1, VRML97 and STL.
- Export texture maps to BMP, JPEG, TGA and TIFF.
- Transform the coordinate system of your exports.
- Instant Animatability:
- Comes with 36 expressions, phonemes and modifiers.
- Blendshapes appear automatically in Maya.
- Endomorphs appear automatically in Lightwave and are easily hooked up in
MotionBuilder or any other application that reads LWO files.
- Morph targets appear automatically in Softimage 3D and XSI.
- Morph targets are batch exported in a single command for users of Max
(via OBJ or 3DS), and for any other application that reads OBJ, 3DS, VRML1/97 or STL.
- Animation morphs are mesh-specific and are not included with some
of the add-on meshes.
- FaceGen Modeller 3.3 runs on Windows XP and Vista.
- Pentium IV (or equivalent) or higher is recommended.
Resources
Evaluation